Thursday, March 28, 2019

Samurai Warriors 4-II [Includes All DLCs + MULTi2 Languages] For PC [9.7 GB] Highly Compressed Repack

Samurai Warriors 4-II - is a hack and slash game by Koei Tecmo, and sequel to Samurai Warriors 3. Unlike past Samurai Warriors games, this one only has Japanese voice and it is the revised edition of Samurai Warriors 4.


Featuring: The last title released for the tenth anniversary of the series, Samurai Warriors 4-II, is here at last! Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in "Story Mode", which is now focused on individual characters. Series favorite "Survival Mode" returns, powered up from its previous iterations.The most well-received elements are carried over, while the action balance, cut-scenes and character development systems have all been upgraded.
1. FEATURES OF THE GAME

Smarter artificial intelligence and enemy officers have more attackaction patterns and are more difficult to defeat.
Highly challenging and richly rewarding endless castle Mode! Survive and ascend the increasingly difficult Castle.
New 13 different game endings plus the ability to merge weapons to create your own and more powerful weapon.
For the first time in the epic Samurai Warriors' franchise history, General Naomasa Ii will be a Playable Character.
Samurai Warriors' new 13 playable characters plus, 13 Exciting new chapters of gameplay with 65 total scenarios.

Game is updated to latest version
▪ Samurai Warriors 4-II - Horse Set
▪ Samurai Warriors 4-II - BGM Set 1
▪ Samurai Warriors 4-II - BGM Set 2
▪ Samurai Warriors 4-II - Animal Set
▪ Samurai Warriors 4-II - Weapon Set
▪ Samurai Warriors 4-II - Scenario Set
▪ Samurai Warriors 4-II - Old Costumes Set
▪ Samurai Warriors 4-II - Special Costume Set 1
▪ Samurai Warriors 4-II - Special Costume Set 2
▪ Samurai Warriors 4-II - Edit Parts Set + 2 more

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ You need ΞΌTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.

SAMURAI WARRIORS 4-II [ALL DLCs + MULTi2 LANGUAGES] - DOWNLOAD LINKS
http://pasted.co/af29b5ae       https://pastebin.com/raw/9EYeguHE
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ When the download process is finished, locate or go to that file.
➤ Open and extract the file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.
5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Operating System: Microsoft Windows Vista, Windows 7, Windows 8, Windows 10
• Processor:
Core2 Duo 2.4GHz  or faster for better gaming experience
• Memory: at least 1GB System RAM
• Hard Disk Space: 11GB free HDD Space
• Video Card:
640*480 pixel over, High Color or faster for better gaming experience
Supported Language: English and Japanese language are available and supported for this video game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

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Wednesday, March 27, 2019

Teaching Undergrads Vs. MBAs: Four Observations

Hello and sorry I've been away from blogging for so long! I ended up switching departments and jobs--now I work at Yale University at the School of Management. As you might imagine, a lot of things have changed as a result of the move. What I'd like to do today is to briefly summarize what stuck out to me as the main differences between teaching undergraduate psychology majors and first year MBAs.

A note of caution before we dive in: I've only spent about 27 hours teaching MBAs and three years teaching psychology undergraduates, so it's possible that I know little to nothing about teaching BOTH groups. Also, the undergraduates and MBAs experienced different courses and come from different universities, so the differences I observed might not reflect MBA/undergrad distinctions. What is reported here is simply one person's observations from a relatively short time period.

Read More->

Tuesday, March 26, 2019

Another One Bites The Dust

What's going on everyone!?


Today for the #2019gameaday challenge I played a solo game of Ticket to Ride and yet again lost, lol!

I've also been a bit busy with a huge life goal of ours so please excuse the short post as I'm honestly drained from a long day. 


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

JulioNIB Mods For Free - GawkBox

There is a simple way to get unlimited access to my mods for FREE, its using GawkBox patronage/tips, in this site you can create a account and earn credit when you fill offers and then use this credit to unlock the U$ 2,00 mods (or even more, like the U$ 10,00 WIP mods).

This is my profile in GawkBox:


Step 1

Create your account, earn the required credit and use the credit to unlock the mods buying the U$ 2,00 sticker (2000 GawkBox coins)


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Case you already used the credit to unlock the U$ 2,00 sticker (2000 GawkBox coins) you need to send a email to gtaivscripting@gmail.com to receive your activation code, i commonly answer in the moment i receive and see the e-mail, less than 1 hour in big part of time.

Path To Prototype: Changing It Up

Hi again!

Welcome to the Cosmoids TD weekly update. Last week we talked about creating a game and how you should create a prototype to test out your ideas for the game.

This past week I've been chopping away at the different task I had set up for our first prototype and while I didn't get to finish the whole list I was happy with my progress.

It's been my experience when developing games that momentum is your biggest friend. Even if you can't spend that much time working on something just by getting even the simplest of task done can fuel you to complete the next one and then the next one.

Another thing I have learned is that you can't be hard on yourself when you don't complete all your task or when you don't even get any done at all. I believe you should be satisfied with what you could get done or couldn't get done, however, you should learn from your experiences.

Most of the task for the Prototype are done! Here is a 3D view of the game so far.

For example, if I'm not happy that I couldn't finish my task instead of being mad at myself or feeling guilty/disappointed I should look at what were the things that held me back. Did I end up playing video games or watching Twitch streams instead of working? If that is the case then you have to be conscious of your decisions and really ask yourself do I want to entertain myself or do I want to develop a game. So the next time you face the same decision you should go back and think of which outcome would make you happier.

The other case is you are doing something of equal value. So for example if I wasn't able to get the task done because I was spending time helping my wife around the house. Then I  should value that time with her and know that it was not a waste.

So back to Cosmoids TD. Some people have asked me if the game is going to be similar to the PTD series and the answer is yes! It will be very similar but as I have looked at the prototype I've been getting the new ideas for how to give the game an extra layer of gameplay/strategy.

The first of such ideas is that in PTD you can place and move your Tower Units instantly. This is of course a very convenient mechanic. In most Tower Defense game putting or moving a unit in the map often comes at a cost and that is something I wanted to explore in Cosmoids.

So  as you can see in the GIF below (kinda hard to see) there is a human avatar in the level and when you want to place a cosmoid on a spot your avatar has to move to that spot before your cosmoids will be active on the level.

New Mechanic: Adding/moving towers is no longer instant.
 The same thing will happen if you want to move a unit from one spot to another. This adds an extra layer of strategy that I can play with when designing levels. Also the speed of your avatar and the speed of your cosmoids will matter. For example some Cosmoids may be faster and so they can move from one spot to another quickly. While there may be some slow Cosmoids that take longer to move from spot to spot.

If I wanted to take it farther then the terrain in the map may affect the speed in which units can move, or even have terrain that only certain cosmoids can travel.

It really opens up some fun opportunities that I hope to explore.

So I only have a few more task left for the first prototype, after that I will start planning for the next one.

Prototype v1 Task:
  • Be able to change a unit's spot on the map (100% Completed)
  • Be able to swap two units from one spot to another (100% Completed)
  • Be able to capture a weak enemy unit (100% Completed)
Prototype v2 Task:
  • To be determined
As I work on the game I will update this page, on my next blog post I talk about more changes from PTD as well as what to do after your first Prototype.

As always, let me know what you think in the comments below!

Saturday, March 23, 2019

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