Monday, February 24, 2020

For The Glory Of... Austro-Hungary?

I picked up some Austro-Hungarian Aeronef cheap at the start of the year on eBay. My buddy Matt and I intend on playing some games with them. He has, in fact, procured the age old enemies of the Austro-Hungarians, the Japanese. We're likely going to bash a few rule sets together into something that's quick and fun.

Austro-Hungarian Aeronef Lussin class Rocket Patrol Nef

I've got a few more things left to build (battleships, fixed wings and a carrier) but this is the lion's share of them. Just a simple base, wash and drybrush. I've got a few details left to do but I don't think I'm going to go full orange Eldar on these.

Sunday, February 23, 2020

Hitman 2 | Review, Trailer, Gameplay & Everything Else You Need To Know.


hitman 2 review, hitman 2 ps4, hitman 2 trailer, hitman 2 gameplay, hitman 2 release date, hitman 2 2018


Hitman 2 | Preview, Trailer, Gameplay & Everything else you need to know.


Hitman 2 is the most recent passage in IO Interactive's magnificent stealth arrangement, accumulating a choice of stages instead of the main game's verbose excursion. You will by and by play as Agent 47 as he ventures to every part of the globe looking for targets he should kill by any and all conceivable means (Which he do with some cool methods). With improvement having as of late gone gold, it won't be long before we can play it ourselves.


So Here Pro-GamersArena has tried to compile everything related to Hitman 2 which you need to know including the latest news, trailer, gameplay, release date and more...



Quick Facts :



  • Initial release date: 13 November 2018
  • Developer: IO Interactive
  • Genre: Stealth game
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows
  • Modes: Single-player video game, Multiplayer video game


Hitman 2 News : Development has officially gone gold !!




For those new to this, this implies advancement has found some conclusion and the diversion is playable from beginning to end. It's additionally entered creation, implying that plates are being printed and retail downloads are being accumulated. 

This was joined by another trailer displaying the Colombia level, which takes our Agent 47 into thick, suspicious wildernesses with plentiful open doors for inventive homicide. You can look at it beneath:









What is Hitman 2? What is it about?

Hitman 2 is a wholly fledged continuation of the 2016 reboot, despite the fact that it won't pursue the verbose model used by its forerunner. Rather, it will discharge in full with numerous levels at dispatch. Agent 47 will wander from sun-splashed boulevards to dull, moist rainforests looking for new targets which he have to assissinate at any rate (in unbelievably imaginative ways). We'd love to see the driven story developed, as well.

Hitman 2 release date – when is it coming out?


IO Interactive has affirmed that Hitman 2 is coming to PS4, Xbox One and PC on November 13, 2018. The individuals who wanna play the game somewhat prior then they have to buy gold and authority's release which gives at that point access to play the game four days sooner. 


Hitman 2 Gameplay Preview

The demo happens amid a race end of the week, where the assignment is to execute a driver amid the race itself. As any individual who plays Hitman knows, the horde ways that any mission can be finished, and the measure of concentrate that should be done to find these can take hours. For this E3 2018 demo, there were just a bunch of ways this murder can be accomplished, and fortunately, there was somebody close by to walk me through them in a smart mold. Here's the gameplay on the off chance that you wanna watch : 



The two focuses here are Robert and Sierra Knox, two previous individuals from Providence that have since abandoned. You start in a giant party zone of the celebration, out the back of the race itself. There's many individuals, a ton of clamor, and the primary errand is to make it into the VIP region. Instinct Mode is back, and by and by it features the key individuals of intrigue. It still reliably features the objective, or focuses, and also any individuals of intrigue, be them potential clueless unfortunate casualties to-be on the grounds that they have an outfit that will get us into the following room or a security protect to maintain a strategic distance from. 



There's additionally a stunning mechanics that features all the more abnormal state individuals to stay away from. Individuals with a white hover over their head will probably speculate you sooner, thus Agent 47 must remove additional consideration to remain from those. For instance, whenever dressed as a security protect, you should be more aware of chancing upon the head of security, as they'll know the names and faces of each individual from their staff. It's a super cool repairman that truly plays into the possibility of this being a reasoning individual's amusement which feels so genuine. 

And if you wanna know how he completes the mission then there's the gameplay above, there you can watch it, You will get the feel far better by watching it rather than reading it.



Hitman 2 Trailer : How does it look?

The uncover trailer for Hitman 2 is preposterously upscale. Described via Sean Bean, it highlights Agent 47 as he takes out a motorsport driver in an assortment of ruthlessly splendid ways.



Thursday, February 20, 2020

Gaming In The ATL - 5Th Best In The US

This is a good article highlighting Atlanta as a great place for game play and development.

What I Did In 2019

It's time for my annual self review. You can see previous ones from 2015, 2016, 2017, 2018. I didn't have a lot of goals for this year:

  1. Write to my blog instead of only to Twitter or other closed platforms.
  2. Improve my explanations and write new ones.

The first I can measure by looking at whether I blogged about my projects. I did: 24 blog posts this year. I'm pretty happy with that. The second is harder to evaluate, but I would say I didn't spend nearly as much time on explanations as I had hoped to. I wrote these new explanations, but they were small:

And I worked on these two, but didn't get them to a point I was happy with:

I spent some time improving existing explanations:

Instead of explanations, this year I was more inspired to work on art, learning, and other fun projects:

I also have 15 other projects that weren't for the general public (for clients, or responses to emails, etc.). I generated new logos for my social media presence using a new logo generator I wrote. And I updated my home page with links to lots of projects I hadn't previously linked. I track these projects on Trello.

What else? I'm hanging out on AIMA chat (students who want to contribute to the AIMA textbook open source project), Roguelike Discord, ProcJam Discord, a few Slacks, Twitter, and a few subreddits. I decided to go to non-GDC conferences this year, and went to BangBangCon, FDG, and Roguelike Celebration. I'm pretty happy with how all of this went this year.

For several years I've hoped that the coordinate systems page would become the next big successful project after the Hexagon page and the A* page. I've attempted to write it several times but just haven't been happy with it. I'm now starting to think that maybe it's not going to be the next big success for me. I've also been trying to come up with a good explanation of differential heuristics but can't seem to make much progress. Maybe I won't have any more big successes with tutorials, and should stop looking for that.

What are my goals for 2020? Unfortunately, I don't have any strong goals. After working on big projects in 2018, I ended up working on small projects in 2019. I would like to work on something bigger, but I think my focus will be on learning new things rather than explaining things I already know. I'd like to work on projects that last a month or two rather than a week or two, to really dig into them and learn a topic deeper than I can do in a week. Other than that, I feel kind of aimless right now. I'm ok with that. I'm in a wander-and-explore phase of my life.

Women Of The Teutonic Nations By Hermann Schoenfeld

Women of the Teutonic Nations by Hermann Schoenfeld

Wednesday, February 19, 2020

Bimonthly Progress Report For My Twitch Channel, FuzzyJCats, Dec 25 Through March 1

Twitch Channel FuzzyJCats

This is a much overdue monthly report! I've also decided to make it easier to remember by writing the report on the first day of the month, so progress will be discussed up through today, March 1.

Also, as I'm only streaming 2 times/week, I've decided to make these bimonthly progress reports as not much change occurs in only 8 streams.

Since Christmas, I have improved in terms of being able to multi-task without any preparation almost as smoothly as when I'm fully prepared, that is being in good health and having exercised before streaming! I recall when I first started streaming, I was flustered and struggled whenever anything goes awry, and my resilience in streaming has improved over the months of practice.

Therefore, I can stream more spontaneously, and as a result, I streamed after work yesterday, when I tend to be completely brain dead, and it wasn't a bad performance!

I felt that by streaming after work and having my days off to do whatever I need or want to do, it will improve my lifestyle. The issue with work is that I dread having to get up and being tied to a schedule as well as paperwork. But if I have streaming to look forward to, it would make me look just a little bit forward to work, rather than having that sinking feeling.

It's more ideal to be able to live in the moment and enjoy the day off before work, but that's easier said than done. Instead, I think about how I have to get up and be rushed to go to work, which gives me a sense of dread. I'm the type of person who likes to do chores and responsibilities in a relaxed manner (again, something that I have to work on).

While getting to the ideal state of being able to live in the moment, and not being so non-plussed about being rushed to a schedule, I think streaming after work can help with not feeling as much dread, since again, it will be something that I look forward to.

I believe I have gotten over my issues with viewer numbers. Tired of having the post-it blocking my viewer numbers on screen, as it blocks the game, I decided to take off the post-it. The fact that I don't even notice the red viewer numbers flashing means that I'm immune to feeling one way or the other by these numbers!

However, there are times when I feel a little demoralized when I see that my Wed viewer counts aren't as high as my Sun numbers, and noticing that my average concurrent viewers over the months haven't really increased, but remained stable at around 10.

Even so, I believe that not caring about the viewer numbers while live shows progress and also helps with gameplay as I can see the more of the game.

The other thing that came up as an improvement is that in the past, I streamed because it forced me to exercise - but now I no longer need to exercise before streaming. Furthermore, before I came down with current bronchitis, there were quite a few days when I exercised when I didn't have to stream! Now that I no longer need streaming to force me to exercise, the only reason for me to stream is if and only if I find it fun!

I believe I was burned out at one point and decided to stop Twitch completely since I got deeply involved in a niche Japanese RPG game, Atelier Sophie. During that time, I was thinking, wouldn't it be nice if I can spend more time playing video games with complete focus and immersion on my days off than having to stream!

However, I then felt guilt that if I stopped streaming altogether, it'll be unfair to my viewers who subscribed to me - they're paying monthly fees to watch me - and I feel that I need to give them their money's worth.

Whenever I have to do something out of duty and responsibility, it tends to be a wet blanket. I don't know what changed and made me find streaming a joy again - perhaps it was taking off a week due to getting chest cold - because streaming the past 2 days in a row was a joy!

In other words, anytime I feel that streaming is a burden and an obligation, that will be a sign to me to take some time off - hopefully I can stream a couple of more times just to give the community a heads up that I'm going to take a break. 

When I was caring about viewer numbers, however, I joined stream teams and found out that they tend to have extreme favoritism, where members who may not support but are friends reap all the viewer numbers. I've noticed quite a few members who support the leaders of these stream teams through buying and gifting subs, bits, and donations, yet had low concurrent viewers. On the flip side, those who are friends (despite not supporting at all) had very large numbers, despite the quality of streams between the two groups being more or less the same.

As a result, I stopped making these stream teams my main team. Fortunately, I'm not going to fall for these stream teams anymore since I'm more or less able to not care about my viewer numbers as evidenced by no longer needing post-it to block these numbers during broadcast.

I still need to work on habits such as making a cluck sound at times when I complete a thought, and again decreasing filler words. Making sure my eyes go back and forth from game to chat has not come naturally by any means. There're still quite a few times when I get so enthralled in the game that I forget to look at chat, or I get too involved in chat, that gameplay comes to a grinding halt.

Progress made:
  • Being able to change my schedule after work to improve quality of life - I can multi-task almost as well even if I'm not in perfect condition thanks to months of streaming practice.
  • Streaming is no longer a "crutch" to force myself to exercise as I no longer need to exercise before streaming, AND I was exercising on days when I wasn't streaming.
  • Therefore, only reasons for streaming are for fun and obligation to paid subscribers.
  • Recognizing if I feel burnout, taking time off is a must!
  • No longer caring about seeing viewer numbers while streaming, no longer needing to block off screen with post-its, so gaming is easier and more pleasant with greater visiblity.
  • Recognizing stream teams to gain followers don't work - no longer buying into stream teams that promise increased viewer numbers, but end up showing extreme favoritism.
Improvements to be made:
  • The usual being able to chat and gameplay at same time (this is not habit yet).
  • Decreasing filler words and vocal "tics".
  • Continuing to not care at all about numbers.

Sixty Opinions That Nobody Should Care About

So it started with a Tweet... I think a lot of Internet stories start like that... but this one started with a fashion tweet that led me to an idea of tweeting 100 opinions on a topic. So... I tried...



Didn't quite make it, and I didn't start any flamewars, so I guess my opinions are either safe or just not controversial enough! Ha! Anyway, for your amusement and/or edification, here's about 60 or so opinions I have about the #osr scene...

The OSR #rpg movement is like punk rock, it's undefinable although there is a lot about that can be defined. At the end of the day, playing games the way they were played in 70s/80s is about what calls the person to play it that way.

There are bad actors in the #osr, and there are some really frakkin' awesome cool people who just want to put butts in chairs to play games.

The #osr had a huge impact on 5th edition of Dungeons & Dragons, and I think that explains, in part, 5e's popularity. 5e takes the game back to being a social game, not a numbers/grid game.

The #osr, back in the 2000s, started off about getting more content, but it was DIY. It became a publisher's game. It's now swung back, IMO, to being DIY, who publish like rabbits. Embarrassment of riches.

The best thing about #osr is about teaching folks to look at rules as toolkits, and settings as the destination.

I asked about ten years ago where our (the #osr's) Empire of Petal Throne/Blackmoor is. The weird. The odd. The stuff that breaks the mold. Ten years later, we have it in spades, but it will always touch on common themes that come from our deepest mythologies

I think the best #osr games follow the approach "Give a person a fish and they'll be fed for the day. Teach a person to fish and they'll never go hungry." Give a platform and an approach. Show, not tell.

Tables are great, but giving someone the examples and workflow of how to use those tables and mold a great game is the way I think we give life to the #osr punk sound.

One of the hardest things to teach someone who's played only newer versions of D&D is that the answer is found in your imagination, not on the character sheet. So how do we promote that thinking ON the character sheet?

The #osr blogs of the 2000s are now the #osr DTRPG 'zines, the podcasts, the YouTube channels and the Discord, just to mention a few channels. There is a lot of content to sort through, but I see the common themes that were in those old blogs.

We have enough retroclones and rewrites of B/X. We need more settings and more games that take B/X (or other D&D rules) and tune them to the setting. In a way, more Empire of Petal Thrones-esque clones. (that's 10... 90 more to go!)

If I could only use 2 - the d6 and the d100. The d6 allows enough of a varied result, and the d100 gives me that fine feel to "how well did it work".

The stories of the "jerk DM" and the rebuttal stories of the "jerk player" are not just #osr, but constants across gaming. We don't hear about the amazing stories as much, the games that were the purest joy and forever in our memories.

Being a referee in an #osr game isn't about a god-like trip, but a setting and expectation of roles. Whether like a sports ref, or a storyteller ref, or something in between, the referee is part of the process and an important one.

Beginning #osr refs should know it's OK and important to seek out feedback and cooperation in games. It's also important to draw the boundaries and set the expectations. This feels scary at first. It's a huge key to the success of a game.

The age-old debate on "setting" vs. "rules" is chicken/egg. You need both. It's a personal taste as to which to spend more time on. It will influence how you DM, be aware of your preference!

I think too many in the #osr think they have to publish to matter. This concept of "I must be a celebrity to matter/contribute" is pervasive. It's hard to DIY without some ya-ya being fed. Finding your motivations and feeding them will keep you active.

The oldtimers in the #osr are going to struggle with how fast culture and opinions change - this is more about age than about the scene itself. It still has to be addressed and talked about.

At some point, 3e is going to be 30 years old. This is why #osr is about "how" we game, not "when" the game was made.

Running a ten year #osr campaign was less about the rules/setting and more about keeping the relationships with people alive - and allowing for growth and change. So too, the hobby.

#20 - I'm not sure I have 100 opinions on the #osr. I know that there are a lot of great voices that I listen to across the world who are a lot smarter than I am, and I hope they continue to share. That's what makes this hobby grow.

The creators of the OG #osr games aren't meant to be followed religiously or blindly. That defeats the purpose of what they originally created.

"Make it your own" is the ONLY rule to follow to. the. letter. That also stands true for the creators of today.

Gygax, Areneson, Barker, et al, all broke their own rules and changed things on the fly. They wanted to play games, not invoke dogmatism. #osr

That being said, there's things to be learned from by-the-book play. Do it. Then make it your own. If your own is the book, awesome. #osr But it's been written once already... I want to read YOUR creation.

I also think that the OG creators were a little bit crazy. Awesome crazy. It helps to tap into that bit of creative insanity to come up with worlds and games. #osr

I'm glad we have 40 years to learn and grow from. I may like the game, but I do NOT like the OG layout and scattershot. I'm looking at you Chainmail, OD&D, AD&D, EPT etc.

I forgive and understand because you were first. I love the OG for the foundation. I love the #osr retroclones for clarifying and giving me basis for going back to OG and seeing it for what it is.

I would have loved to be a fly on the wall for those first AD&D design meetings. Trying to codify D&D for the first time must've been a trip. #osr #history

I would have also liked to been a fly on wall when MAR Barker was inventing those languages. Now there's a random generator that we need - invent-a-language by rolling a few d100s.

I think that the documentaries that are getting oral histories from the folks that were OG are critical, so that we know the "why" #osr themes exist and how they came to be.

People from the #osr that I salute... No particular order, Matt Finch for Swords and Wizardry, Old School Primer

The authors of OSRIC for clarifying AD&D 1e #OSR

Mark Allen and Peter Mullen for their art. #OSR

Marv Brieg for Swords and Wizardry White Box and the OD&D forum, best friendliest forum #OSR

Rob Conley for being fellow long term campaigner and doing great work #OSR

Jeff Rients for the great blog... Tho dude... The whole ZS thing... Not cool. Let's talk.

Michael Curtis as a fellow Three Header and for following your dream.

David Bowman who had an awesome blog and with me, invented the One Page Dungeon

Alexis of Tao of D&D for inspiration and then for why your way isn't my way.

Jacob Fathbruckner of Iron Wind Metal Ral Partha for bringing back that minis catalog of true 25s. Huge part of #DnD history

Now for unpopular opinions (although given the silence on my previous 30, they must all be unpopular!)

We have enough clones and retreads of the originals. The hacks are great, but settings/rules-to-fit-settings are where I think we can truly define the #osr

The #osr does have an issue in that there are older generation folks who are not going to change/progress to the world of today. That doesn't excuse bad behavior. BUT, that doesn't mean they should be written off. Forgiveness/understanding is divine #Buddhism

Settings should be stolen from and adapted/changed, not used as-is. I'm looking at you, Greyhawk, Forgotten Realms, Tekumel, Arduin, Third Imperium, etc. #osr

Minis are absolutely a part of the game - the visual 3d thing that allows players to "be there." #osr #minis

I have no intentions of ever playing LotFP. Not a fan of game or publisher. #osr Same for ACKs. Now looking to see how many followers I lose...

Bryce Lynch of tenfootpole.org says it way better than I do. Make stuff useful at table. Put detailed history fluff in back or separate/alternative book OR novel. Or a written oral history. I'll provide my own fluff, based on your foundation. Let ME imagine!

Gygax, Arneson, Barker, et al put on their pants one leg at a time. They made mistakes. They're not the be all - end all. Don't worship at their altars.

Gygax, Arneson, Barker, et all were fucking awesome for being the first. Respect. I hope to have that much original imagination or ability to adapt tropes as well.

It doesn't matter how bad what you wrote is. Keep trying. I'm an idiot and I keep writing/podcasting/painting minis. I get better, gradually, always trying to learn. Don't listen to those demons on your shoulder. Beat the fuck out of them with your enthusiasm.

It is actually really hard to write good, original RPG content. Respect to those who set out to do what they do listening to their own drummer. Many will try, few will succeed. Learn from those that do well, if that's your goal.

The #osr needs to highlight and support/promote more women and minority authors/content. I know, duh... but I wish I knew who was out there TO support from that realm.

I've had same-sex NPCs in relationships from day 1, all genders in positions of power/military and making world-changing decisions. Proud that my players have never objected. I don't focus on it, but build it in to the foundation. Making the world what I want to see.

My games aren't about politics, but I am sensitive enough to know that people bring politics/beliefs to the table. I want them to be themselves or what they want to explore. No judgements, no restrictions. Only way to do that is to show it. It starts with the world.

The #osr needs more of that, IMO.

(and it might be out there. I don't buy many settings or books. I'm your worst audience because I want to make all of my own stuff, not buy yours. Sorry. Not sorry. Just how I am. If it is out there, and it's #osr, point me to it, pls?)

I also don't buy the rules or hacks. I have my own game based on the old rules and modified by free clones/stuff I read on the blogs, hear in podcasts. Again, I'm your worst audience. I'm not alone #osr

'Zines are the way to get someone like me to buy stuff. Give me tools. #osr

Someone smarter than me should create rules/expansions to the Dungeon board game that would allow for multiple playthrus with same character going on new quests. I'd buy that. #osr

Maybe instead of making snarky books to make passive aggressive statements, Jim could support/highlight talent/authors from marginalized communities. That would be far more productive. #osr #grindingaxe

Then again, I'd like to see active pursuit by all #osr publishers in that regards. Or maybe I'm an idiot, they already do that and I'm just not seeing it. Is that true?


Thursday, February 13, 2020

Brave Browser the Best privacy-focused Browser of 2019



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

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