Friday, March 29, 2019

Top 9 Highest Paying URL Shortener to Earn Money Online

  1. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  3. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  4. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  5. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  6. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  7. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  9. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

Gutian Warriors




Wuzzles

Game: Wuzzles
Manufacturer: Milton Bradley
Year: 1985


Personal History:
The Wuzzles was a cartoon property in the 80's which featured characters that were combinations of two different animals. I remember very little of the actual show, however I did own a lot of the merchandise as a kid, including bed sheets, stuffed animals, action figures, colorforms, books, etc.

I found this copy of the Wuzzles game at a local thrift store for four dollars. Finding vintage games like this in my area has become difficult lately, and I attribute this to a higher number of people who are looking for them. I can personally name five new people who have begun searching for board games in the same stores I shop in in just the past two years. There's only so many places for the cool older stuff to hide anymore unfortunately. But, that just makes picks like this feel extra sweet. I was happy to grab this little nugget of childhood.


Condition:
The box has some general wear and a little dishing, which is typical of games like this. There's also a price sticker on one edge which is unlikely to come off cleanly. The biggest issue is that one of the wedge pieces (described below) is missing. Technically this would stop you from playing it with four players, however if necessary any placeholder, like a penny or something, would work just fine.


Gameplay:
Each player chooses one of the four character pawns and places it on the starting space. The ultimate goal of the game is to assemble a gift for Eleroo's birthday, and take the assembled gift to his house. Each player, on her turn, spins the spinner and moves her pawn in either direction along the path to the next space of the indicated color. If the spinner indicates a gift then the player moves to the next gift space along the path.


When a player lands on a gift space she takes a wedge shaped "Gift Token". Gift Tokens feature the character's face on the back, and each gift space has one token for each character. Once a player collects her character's gift token she moves on towards the next gift space.


Collecting all four Gift Tokens allows the player to assemble a complete gift, and then head along the remainder of the board towards Eleroo's house. The final leg of the path takes the player through spaces occupied by "Creepasaurs". If a player lands on one of the three Creepasaur spaces she must place one of her tokens on the "Croc" space, Croc being a large crocodile character.


If a player has lost a piece of their gift they must backtrack to the Croc space to get it back, and then continue once again along the path, hopefully avoiding the Creepasaurs.


The first player to collect all four parts of their gift and safely take it to Eleroo's house is the winner of the game.


So How Is It?:
Before I start picking this game apart I'd like to first say thank you to those of you who read this blog regularly and have hung in there during my absence. I had a very serious medical issue come up suddenly in early December which put me out of commission (almost permanently), and I'm only now really getting back to something like normal.  Writing on this page has always been a hobby, and I've always said I'll continue to do it as long as I still enjoy it. Which I still do.

Second, my daughter is now almost three years old, which almost seems impossible but it's true. That being the case, she's now starting to understand basic gaming principles like taking turns, moving a pawn according to a spinner, and reaching simple objectives. This means that on games like this one she will be my play buddy, and also you should expect games for the very young to appear here more often. Sometimes this will run counter to the actual age requirements, but whatever.

So, onto the Wuzzles game. First, while I'm usually all for ridiculous board embellishments, the large mountain construction in the center of the board here is really just a giant irritant. It's so large that it obscures view and forces you to rotate the board, move around the table or remove it to see where you're going. It's just too big and does nothing to add to the game, and honestly doesn't even look that nice.


The game itself is half fine. The early part of spinning the spinner and trying to hunt down the pieces is fine, if boring. My daughter is a little younger than the target audience and didn't totally grasp why she was trying to get the pieces, but she was able to move according to the spin and identify which pieces to collect when it was time. There's some very basic decision making in that the spin will often take you past gifts you still need, and with the subsequent spin the player needs to decide between backtracking or moving closer to the next girt. Other than that, however, the game is totally on rails and does not need your input.


After the player has collected her four gift tokens though it becomes an overly long and complicated slog. The gift grabbing beginning is so basic that only very little ones will appreciate it, and once all of the pieces are gotten a straightforward race to the end should have been enough. The introduction of the bad guys near the end, and a possible need to backtrack again just make the game feel like it lasts forever, and since you're not doing anything new or making any decisions at that point all you want is for it to end. My daughter drifted off shortly after collecting all of the pieces, and neither of us were all that interested in fighting the bad guys.


So unfortunately, as colorful and fun as this game seems, it's a draggy, nearly brainless dud. Still, it was nice to see the Wuzzles again. Maybe I can scare up some episodes on the internet to show my daughter.


Final Verdict:
A simple kids game that became overly complicated and painfully lengthened by an unnecessary second act. It's 3-D element is also more of an eyesore than an eye catcher. It scores a "Poor" 2/5.

Next Hitless Tournament (Nov. 2-4) NO LIMITS, All SoulsBorne Games






The next Hitless Tournament is Nov. 2-4 and will include all FIVE SOULSBORNE GAMES---Demon's Souls, Dark Souls 1-3, and Bloodborne! It will feature two teams of five players (10 total runners), who will each run one game head-to-head vs. the opposing team. The team with the least cumulative hits in the tournament splits the prize pool!

This is GUARANTEED to be the biggest Hitless Tournament yet, and the FIRST to include Demon's Souls and Dark Souls 2!

Schedule:

  • Oct. 13 - 1 pm EST: Live Player Draft
  • Nov. 2 -12 pm EST - Demon's Souls
  • Nov. 3 - 12 pm EST - Dark Souls, Dark Souls 2
  • Nov. 4 - 12 pm EST - Dark Souls 3, Bloodborne

Live commentary at Twitch.tv/McRapt0r. If you miss any of the matches, VODs will be posted after the event at youtube.com/c/McRaptor.



Thursday, March 28, 2019

Sniper Ghost Warrior


Take your shot! The #1 sniper series finally goes mobile, with plenty of firepower, classified combat, and deadly special forces action.
 
200 MISSIONS
• Fight deadly mercenaries and defeat unique bosses with special powers
• Release hostages, provide cover for allies and defend your vehicle on the go during special missions
• 15 hours long, explosive story campaign featuring 6 stunning locations

DOZENS OF WEAPONS
• Rifles, machine guns, grenade launchers and more
• Upgrade your weapons to always have the upper hand
• Build your armory with real weapons and modifications



Sniper Ghost warrior : Play Store

Samurai Warriors 4-II [Includes All DLCs + MULTi2 Languages] For PC [9.7 GB] Highly Compressed Repack

Samurai Warriors 4-II - is a hack and slash game by Koei Tecmo, and sequel to Samurai Warriors 3. Unlike past Samurai Warriors games, this one only has Japanese voice and it is the revised edition of Samurai Warriors 4.


Featuring: The last title released for the tenth anniversary of the series, Samurai Warriors 4-II, is here at last! Naomasa Ii appears as a playable character for the first time, and the various personalities of the age are explored in more depth in "Story Mode", which is now focused on individual characters. Series favorite "Survival Mode" returns, powered up from its previous iterations.The most well-received elements are carried over, while the action balance, cut-scenes and character development systems have all been upgraded.
1. FEATURES OF THE GAME

Smarter artificial intelligence and enemy officers have more attackaction patterns and are more difficult to defeat.
Highly challenging and richly rewarding endless castle Mode! Survive and ascend the increasingly difficult Castle.
New 13 different game endings plus the ability to merge weapons to create your own and more powerful weapon.
For the first time in the epic Samurai Warriors' franchise history, General Naomasa Ii will be a Playable Character.
Samurai Warriors' new 13 playable characters plus, 13 Exciting new chapters of gameplay with 65 total scenarios.

Game is updated to latest version
▪ Samurai Warriors 4-II - Horse Set
▪ Samurai Warriors 4-II - BGM Set 1
▪ Samurai Warriors 4-II - BGM Set 2
▪ Samurai Warriors 4-II - Animal Set
▪ Samurai Warriors 4-II - Weapon Set
▪ Samurai Warriors 4-II - Scenario Set
▪ Samurai Warriors 4-II - Old Costumes Set
▪ Samurai Warriors 4-II - Special Costume Set 1
▪ Samurai Warriors 4-II - Special Costume Set 2
▪ Samurai Warriors 4-II - Edit Parts Set + 2 more

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.

SAMURAI WARRIORS 4-II [ALL DLCs + MULTi2 LANGUAGES] - DOWNLOAD LINKS
http://pasted.co/af29b5ae       https://pastebin.com/raw/9EYeguHE
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ When the download process is finished, locate or go to that file.
➤ Open and extract the file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.
5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Operating System: Microsoft Windows Vista, Windows 7, Windows 8, Windows 10
• Processor:
Core2 Duo 2.4GHz  or faster for better gaming experience
• Memory: at least 1GB System RAM
• Hard Disk Space: 11GB free HDD Space
• Video Card:
640*480 pixel over, High Color or faster for better gaming experience
Supported Language: English and Japanese language are available and supported for this video game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Pubg Friends Dance





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Wednesday, March 27, 2019

Teaching Undergrads Vs. MBAs: Four Observations

Hello and sorry I've been away from blogging for so long! I ended up switching departments and jobs--now I work at Yale University at the School of Management. As you might imagine, a lot of things have changed as a result of the move. What I'd like to do today is to briefly summarize what stuck out to me as the main differences between teaching undergraduate psychology majors and first year MBAs.

A note of caution before we dive in: I've only spent about 27 hours teaching MBAs and three years teaching psychology undergraduates, so it's possible that I know little to nothing about teaching BOTH groups. Also, the undergraduates and MBAs experienced different courses and come from different universities, so the differences I observed might not reflect MBA/undergrad distinctions. What is reported here is simply one person's observations from a relatively short time period.

Read More->

Tuesday, March 26, 2019

Another One Bites The Dust

What's going on everyone!?


Today for the #2019gameaday challenge I played a solo game of Ticket to Ride and yet again lost, lol!

I've also been a bit busy with a huge life goal of ours so please excuse the short post as I'm honestly drained from a long day. 


As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

JulioNIB Mods For Free - GawkBox

There is a simple way to get unlimited access to my mods for FREE, its using GawkBox patronage/tips, in this site you can create a account and earn credit when you fill offers and then use this credit to unlock the U$ 2,00 mods (or even more, like the U$ 10,00 WIP mods).

This is my profile in GawkBox:


Step 1

Create your account, earn the required credit and use the credit to unlock the mods buying the U$ 2,00 sticker (2000 GawkBox coins)


Step 2

Case you already used the credit to unlock the U$ 2,00 sticker (2000 GawkBox coins) you need to send a email to gtaivscripting@gmail.com to receive your activation code, i commonly answer in the moment i receive and see the e-mail, less than 1 hour in big part of time.

Path To Prototype: Changing It Up

Hi again!

Welcome to the Cosmoids TD weekly update. Last week we talked about creating a game and how you should create a prototype to test out your ideas for the game.

This past week I've been chopping away at the different task I had set up for our first prototype and while I didn't get to finish the whole list I was happy with my progress.

It's been my experience when developing games that momentum is your biggest friend. Even if you can't spend that much time working on something just by getting even the simplest of task done can fuel you to complete the next one and then the next one.

Another thing I have learned is that you can't be hard on yourself when you don't complete all your task or when you don't even get any done at all. I believe you should be satisfied with what you could get done or couldn't get done, however, you should learn from your experiences.

Most of the task for the Prototype are done! Here is a 3D view of the game so far.

For example, if I'm not happy that I couldn't finish my task instead of being mad at myself or feeling guilty/disappointed I should look at what were the things that held me back. Did I end up playing video games or watching Twitch streams instead of working? If that is the case then you have to be conscious of your decisions and really ask yourself do I want to entertain myself or do I want to develop a game. So the next time you face the same decision you should go back and think of which outcome would make you happier.

The other case is you are doing something of equal value. So for example if I wasn't able to get the task done because I was spending time helping my wife around the house. Then I  should value that time with her and know that it was not a waste.

So back to Cosmoids TD. Some people have asked me if the game is going to be similar to the PTD series and the answer is yes! It will be very similar but as I have looked at the prototype I've been getting the new ideas for how to give the game an extra layer of gameplay/strategy.

The first of such ideas is that in PTD you can place and move your Tower Units instantly. This is of course a very convenient mechanic. In most Tower Defense game putting or moving a unit in the map often comes at a cost and that is something I wanted to explore in Cosmoids.

So  as you can see in the GIF below (kinda hard to see) there is a human avatar in the level and when you want to place a cosmoid on a spot your avatar has to move to that spot before your cosmoids will be active on the level.

New Mechanic: Adding/moving towers is no longer instant.
 The same thing will happen if you want to move a unit from one spot to another. This adds an extra layer of strategy that I can play with when designing levels. Also the speed of your avatar and the speed of your cosmoids will matter. For example some Cosmoids may be faster and so they can move from one spot to another quickly. While there may be some slow Cosmoids that take longer to move from spot to spot.

If I wanted to take it farther then the terrain in the map may affect the speed in which units can move, or even have terrain that only certain cosmoids can travel.

It really opens up some fun opportunities that I hope to explore.

So I only have a few more task left for the first prototype, after that I will start planning for the next one.

Prototype v1 Task:
  • Be able to change a unit's spot on the map (100% Completed)
  • Be able to swap two units from one spot to another (100% Completed)
  • Be able to capture a weak enemy unit (100% Completed)
Prototype v2 Task:
  • To be determined
As I work on the game I will update this page, on my next blog post I talk about more changes from PTD as well as what to do after your first Prototype.

As always, let me know what you think in the comments below!

Saturday, March 23, 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.