Tuesday, September 22, 2020

Deadly Premonition 2: A Blessing In Disguise Now Available On Nintendo Switch



Rising Star Games, the Home of Japanese Games, and TOYBOX Inc. are thrilled to announce today's launch of Deadly Premonition 2: A Blessing in Disguise exclusively on the Nintendo Switch family of systems. The uniquely crafted mystery adventure is now available both digitally via the Nintendo Switch eShop and at retail for $49.99. Excited? Then be sure to check out the official launch trailer below and start unravelling the mystery today!




Deadly Premonition 2: A Blessing in Disguise is a sequel to Deadly Premonition that takes place in present-day Boston. Through unique storytelling, venture back in time to Le Carré and uncover the mysteries buried within the once peaceful town. Serving as both a sequel and prequel to the original Deadly Premonition, follow Agents Davis and Jones as they begin a new investigation into the Le Carré serial murders. Through the memories of a former FBI agent, go back in time to Le Carré and step into the role of Special Agent York to begin solving the case.

  • Return as FBI Special Agent York and experience a brand-new murder mystery!
  • Both a prequel and a sequel: A historic investigation to uncover the murder mystery in Le Carré
  • An open-ended adventure: Travel around the town of Le Carré by foot or skateboard
  • Mini-games: Bowling, Bayou Ride, Skateboard Challenge, and more
  • Customization: Customize your character and upgrade your skateboard for improved speed and landing more difficult tricks


Monday, September 21, 2020

Some Work From Zach

A collection of Zach's works

The Great White Ape of Barsoom
He did a good job on the white fur

Woola, the Calot

I forget which Barsoomian critter this is... 



A Chaos Warrior
Also, the flank of a Banth (Barsoomian lion)

 Chaos Beastman Army Centaur Banner


Another Chaos Beastman. Zach has an entire army of these fellows


Saturday, September 12, 2020

Gendarmes: A Bit Of A Comparison.




Heavy French and Italian cavalry 
When I finished the Swiss pike, my original intention was to launch straight into a pile of 200 landsknechts to give them some more opponents, however, I also had quite a large lead pile of cavalry to do, first off was a couple of units of Swiss and Italian mounted crossbows (that don't feature in this post) and having done them I decided to try some of the many Gendarmes and early 16th century knights that were also sitting in the box. I had figures from 3 different manufacturers which I had accumulated over the past 6 months, a dozen of the SteelFist Gendarmes, 6 charging and 6 with upright lances, 6 late 15th century knights from SteelFist, 8 Gendarmes and 8 archer types from Eureka, and finally 24 Foundry Gendarmes (only 12 of those finished so far).
So, having painted all of the above in this last few weeks I thought I'd give you a brief comparison.
Steel Fist Gendarmes
So first, the Steel Fist figures.  I can find very little to say about this companies figures apart from unstinting praise, beautiful sculpts, great and enormously varied poses, high quality casting and metal, they are excellent figures. They produce 2 different sets of Gendarmes, one charging, one with lance upright. All the figures and horses are different, with separate heads and weapon arms,  and sheathed swords. plumes are also separate,  so the permutations are enormous. If you wanted to get super adventurous you could swap in some of their Landsknecht heads or maybe Perry ones. The horses are all individual barded mounts, if you want to find it, there is amazing detail on them.
 My only very small  issue  with these figures is that you might need to drill out the odd neck to get a better fit with whichever head you choose to place on whatever body.  These are outstanding figures.The best way to buy them is as a set of 6, this way they come in at £5 a figure. Not cheap, but generally you get what you pay for in this life. 
Steel Fist again, remarkable figures- side-show Bob leading the charge.
Now the bad news. Currently the Gendarmes are out of stock and unavailable due to the current emergency. I will be getting another dozen as soon as life returns to normal. I urge you all to do the same (but not until I have my order in).
Earlier Italian Knights from Steel Fist
Somewhere along the way I bought 8 earlier knights on unarmoured horses.  these tie in well with the Perry plastic set, I replaced one of the heads with a Perry one. Not as flamboyant as their later brethren, but similar in style and quality, separate heads and lance arms.
All of the Steel Fist figures look BIG. Nothing wrong with that, and they are the same size as Perry medievals.

Eureka Miniatures Gendarmes, with heavy cavalry support

Next up are the Eureka miniatures. Lovely figures, well cast, great, crisp detail, separate lance arms, alternative sword/hammer/mace arms and weapons, these are really well thought out figures, separate plumes, lovely Barded horses- you can create a lot of variation with these figures, price for these is £28.25 for a set of 8 which is very good value. I will be getting another 8 of the Gendarmes. They also produce Archer/coustillier types which are nice, although without the massive variations of the Gendarmes. Good figures. My only comment would be that are a little bit small,not a lot, but a little,  certainly when compared to Perry and SteelFist. In their own units alongside each other they look absolutely fine, but I would be reluctant to mix them in the same units with the other manufacturers.
Eureka again, very varied and clever designs


Foundry Gendarmes
 Finally we have Wargames Foundry. Wargames Foundry are... well, Wargames Foundry. Consistent, high quality sculpts to good standard. They are sort of benchmark figures. Separate cast lances and sword scabbards, the latter of which fit really neatly into a lug on the figure. Cast on heads. The figures are fine, albeit a tad dull. All in a sitting lance upright pose, little animation, and I guess if you have read this blog you know I like a bit of animation.
There are basically 3 or 4 head variations on 2 body types. Then the horses......I've never been a huge fan of Foundry horses, to much shaggy pit pony for my liking. I bought 7 different mounted packs of the Gendarmes....and there is only 1 barded horse type and 4 unarmoured horse. However, I can live with that, what was a bit of a shock was the casting quality. It was bloody awful. Massive lumps of flash, mould lines, the works. 24 figures and horses took me about 4 hours to clean up and assemble, which is a bit poor, and after all, Foundry are charging premium prices for 30 year old sculpts. I bought them on a deal which was great, but if I had paid full list price for them I would have been disappointed. Compared to the more modern figures their age is showing, but, they paint up as fine as they always have.
Another view of Wargames Foundry

Foundry head on


All of these figures were a joy to paint, and I'm really pleased with them, I set them off with a bunch of Pete's Flags, which, let's be honest, always make average painted figures like mine look brilliant.
Flags, faces and bases....that's all you need.





All banners from Pete's Flags.






Lost Wing Review (NSW)

Written by Patrick Orquia


Title: Lost Wing
Developer: Box Frog Games
Publisher: 2Awesome Studio
Genre: arcade, action adventure, endless shooter
Number of Players: 1
Platform: Nintendo Switch
Release Date: July 31, 2020
Price: $7.99



Lost Wing is a bit weird to describe. It looks and kind of plays like a racing game, since you control a spaceship that moves forward through a meandering path filled with enemies and obstacles, but you don't compete with others. It is actually an endless shooter, and you have to avoid these obstacles and enemies or shoot them to clear the way. Quite simplistic gameplay. It even has no story to boast, the title coming from an aspect of the gameplay wherein it is possible for your spaceship to lose a wing or two if you get clipped from the side. You'll have the chance to get them back, of course, which is a good thing.




So, how does it game play? As mentioned, this looks like a racing game but you're just on your own, speeding through a level. At the start of the game, only the tutorial and the first level is available to you, with only the easy difficulty unlocked. Each unlockable additional levels, spaceships, and challenges are unlocked by reaching certain levels. You level up by accumulating points during a playthrough of a level. You gain points simply by continuously moving forward and also by destroying obstacles. Destroyed obstacles leave behind points that can also pick up for additional score. You have three lives for each playthrough, and it is game over when you lose them all. Higher difficulties makes you earn additional XP, which helps a bit in leveling up.

During a playthrough, you get to steadily speed up as you progress into a level, and you can go faster by pressing the right trigger, which also makes you gain charge. Charge is like the currency of the game, as this serves as your bullet to shoot at obstacles/enemies, and also used for slowing down, which is done by pressing the left trigger. Aside from speeding up, you can also gain charge by collecting orbs that are scattered throughout a level. Collecting them can be tricky, due to the obstacles that block your way. Those colored blue can be destroyed, while those in red cannot. To avoid them, you can move to the left or to the right, and you can even press B to make your ship jump. Aside from the orbs, you can also pick up power-ups such as a small drone that can assist you in shooting down obstacles, smartbombs that can clear obstacles en masse, and recovery wings that can make you regain your lost wing or two, as previously mentioned. There are slightly negative pickups: one that makes your ship larger (makes it more susceptible to getting clipped from either side), one that makes your ship smaller (makes it weaker), and one that turns the level upside down and reverses the controls for a short while.




Speaking of going upside down, there will be a time during a playthrough when an "anomaly" happens: the camera gradually goes upside down and back to normal and will almost always result to you ship crashing because the controls also get reversed. This is very disorienting and very annoying and I wish it was not in the game, but alas it's there and there is really no way to avoid it. But I guess if you spend enough time playing the game more, you'll get used to it.

A level is divided into three sections, with a boss fight at the end. These boss fights are quite interesting, and I wish there are more of them in the game. Beating the boss doesn't end the level, though. You get to contiue playing the level to get more and more points until you lose all of your lives. There is an online leaderboard, but unfortunately, no online multiplayer modes.




Overall, Lost Wing is pretty decent, and could be worth your time to play in short bursts, unless you have the tendency to keep on pushing your limits to overcome challenges, in which case, this game is recommended to you. It plays well handheld, so you can play it anywhere and anytime. I played it mostly docked, and I had a good time with it. It looks and sounds good and the performance is mostly stable, though I did encounter at least two crashes, and those are two crashes too many. So if you are a fan of this genre, go and give it a try and try not to lose any of your wings.




Replay Value: High




PROS
  • Good visuals, with vibrant neon aesthetics throughout
  • Cool electronic soundtrack (you can switch music tracks on the fly by pressing the shoulder buttons)
  • Good amount of challenge
  • The boss fights are cool and challenging
  • Procedurally-generated levels
  • Stable performance
  • Good price point
  • Ideal for handheld gaming

CONS
  • Very repetitive gameplay
  • Very grind-heavy
  • Only three worlds to play in
  • No story
  • No online multiplayer mode
  • Unlocked spaceships could be better if they offer enough difference from one another and could be customized further
  • The moment when the level goes upside down is very annoying and shouldn't have been added to the game


RATING: 3.5/5 wings and orbs